I did hope Stonemaier learned from the experience in calculating the initial run of Tapestry. Each player starts the game with a landmark card (they are drafted in reverse player order). Tapestry is a 2-hour civilization game for 1-5 players designed by Jamey Stegmaier.. Did not realize that TM had a starting VP adjustment applied and in fact changes based on map and expansion packs. I am surprised by such a large majority of player counts being solo or two player. Futurists just get too much starting value, allowing you to combo off science and do some insane things almost guaranteed. It gives the merest hint of city-management, which of course is a huge part of the Sid Meier computer game. Yet they are also highly swing-y, some being much more valuable earlier on, some more chance-dependent, and some just strictly better than others. You are 100% right about balance being different between new and advanced players. Of course, that applies to many if not most games today, analog and digital. Promotional consideration was provided in the form of a review copy. The #1 reddit source for news, information, and discussion about modern board games and board game culture.
Futurists just get too much starting value, allowing you to combo off science and do some insane things almost guaranteed. I mean, they looked cute and all, but why not offer them as an upgrade? Plans and Ploys introduces seven new landmarks, all of which are gained in new ways previously unrelated to landmarks (note: with all those landmarks I was still, barely, able to get everything in Plans and Ploys to fit in the base box with the base insert still in there). This is a very weird faction. Civilizations can drastically change how a game of Tapestry plays out, so every new one is a big deal. Enjoyed this review. Singularity”) are never addressed. Spies: Copy abilities from opponents – tapestry cards, advancement track benefits, tiles, and tech cards. The link to the Google Form used to record the info: https://docs.google.com/forms/d/e/1FAIpQLSdB5suEf0YgwTwUVNd9yIlqMeuPqrIBasM-j-pRYDPwXwfYNw/viewform. And the player aid cards are more problematic. I think pretty much anyone who liked Tapestry will like Plans and Ploys. Still, the Tech cards are a bit of a red herring in terms discussing how the game deals with technology. In fact, at the moment it feels that the adjustments give certain civilizations an unfair advantage.
I've played as and against, and it is apparent that they have a very scripted first set of moves. Press J to jump to the feed. Infiltrators: A two-track civilization, the infiltrators either creep into the new territories of other players (gaining resources and earning control points) OR directly infiltrating an opposing capital, gaining some victory points and eventually a new civilization card. Required fields are marked *.
As an aside, according to that database if you’re looking for a well-balanced quartet of civs for a first game it looks like Historians/Leaders/Nomads/Isolationists is the way to go. Finally we come to production design choices. Any why? I’m not too enthused about the new space tiles, because they reward victory points for advancing on other the tracks, so they can be really situational. Tinkerers: Give out start-of-game tech cards to opponents, then gains benefits based on advancement tracks, mostly from moving up or down (possibly moving way up or down). Have submitted a few myself to your DB. Most of the adjustments consist of gaining or losing 1-2 resources. There are no new terrain tiles, but there are new space tiles – the Monolith, mentioned above, and several tiles that provide ongoing benefits (all of the space tiles in the base game provided one-time benefits). Add to this the proven track record of the Automa, and Tapestry was an insta-buy for me…. Tapestry is a medium weight civilization games with beautiful art, top notch components, straightforward yet complex mechanics and highly replayable. Could I even expect the game to arrive in good time? But the overall most impactful aspect is the ability to interfere with which tapestry cards other players get (although you might not get to do it as much as you think because it discourages your opponents from gaining extra tapestry cards in the first place). Starting with Scythe, Stonemaier Games had become notorious for underestimating the demand for its games, resulting in months-long wait times for pre-orders to be fulfilled. Some thought the game wasn’t civ enough. In the end the three main knocks against Tapestry are all valid, and considering the sticker price you’d be perfectly right to pass on it, especially if you’ve already got a civ game you like in your library.
Awesome analysis. Given that the Wingspan expansion was just announced I don’t know what the rush was to bring Tapestry to market in the first place was.
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