Some of these plots will test your ability as a … Battle graphics basically come down to a lot of tiny 2D soldiers and archers running around and fighting. You can choose between square or round towers, high or low walls and gates. The most remarkable feature at the time for Castles II: Siege and Conquest was the ability to design and save different castles. In order to advance into other provinces, you will have to build castles and form a good relationship with the pope if you want him to proclaim you the king of France. If these options are not available for a territory, then it is neutral. It is the year 1311.

According to the game manual, the average in-game time passed is usually between three and ten years.

The players take the role of a noble house - from the provinces of Albion, Anjou, Aragon, Burgundy, or Valois. This was one of the great strategy games of the early 1990's and required combined skills in resource collection, resource management, strategy, tactics and just a touch of imagination in order to win.The graphics and gameplay were considered excellent for the time, with full VGA colour, reasonably realistic battle sounds and easy-to-use resource and battle interfaces. I think that they should have added some other elements like dungeons, barracks and guard stations in order to make the gameplay even more interesting. Scouts and Spies are also political options and essential prior to invading neighboring territories.Play is limited in the early stages so that you can only engage in one task of each type. Also present are video scenes taken from The Private Life of Henry VIII and Alexander Nevsky that play during certain events that occur throughout the game.[1]. It is the year 1311.

Through politics, resource management, military strength and castle construction the player must strategically out maneuver his AI competitors and become the true king of Bretagne! The game Castles 2: Siege and Conquest takes place in a semi-fictionalized version of historical France. Initially he is provided with one territory rich in one of four resources: gold, timber, iron, or food. Depending on which noble is picked, the player can start at any of five general areas of the map. Sign in to add your own tags to this product.
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Early on, much of the territory is controlled by local (neutral) lords, and is easily taken up by one of the major players.

Players can trade surplus resources for those they have less of. A CD-ROM version of the game features an extensive amount of full motion video about the history and purpose of different castles around Europe, presented by a historian as short informative clips that were separate from the game. Not much but they really add some nice spice to the game ;) All together this game is great fun! The music in Castles 2 is truly amazing. If the pope agrees, he will make you king of France. Alternatively the Papal territories can be conquered as well as the territories of the other nobles. DOS CD-ROM version and Macintosh port were released in 1994. For Castles II: Siege & Conquest on the PC, GameFAQs has 1 guide/walkthrough. VAT included in all prices where applicable. The army require food or gold in amounts commensurate with its size. Using diplomacy also allows the player to maintain high relationships with the other nobles and with the Pope, a useful feature to protect from attack. Infantry costs one unit of iron and one of gold. The Macintosh version of the game was published by Interplay's MacPlay brand name. When you are defending yourself, you get to choose where the battles take place. Our advice to you is to get real comfy in your chair, press the download button, turn up the sound and enjoy!Review 2:It is hard to believe that Castles II: Siege and Conquest is now 15 years old.
Building the castle is pretty entertaining, but sadly the options are rather limited. Primarily they defend a held territory against attacks from external sources, but they also allow the player to ensure that there is no internal revolt. Castles II is the sequel to the 1991 game Castles. Depending on how strong the human player or the other four AI-engined nobles are, the Pope will decide whether or not to endorse the claim. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. At a rating of 5, two tasks can be performed at once. GOG.com released an emulated version for Microsoft Windows in 2008. Castle building is great, and so is getting rich and claiming France. The more a type of task is performed, the more points which may be devoted to that kind of task are gained (to a limit of 9 per type). You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. [4], "An Annotated Listing of Pre-20th Century Wargames", https://en.wikipedia.org/w/index.php?title=Castles_II:_Siege_and_Conquest&oldid=959407718, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Creative Commons Attribution-ShareAlike License, This page was last edited on 28 May 2020, at 16:33. The King of France just died and because King Charles didn’t have any heir it is up to you to take control of as much of France as you can. And now, with "Castles II: Siege and Conquest" you can experience even more. Questions, comments, suggestions, error reports, advertising. Diplomats are useful in ensuring that relationships with potential threats are strong, thus reducing the risk of attack from these threats. Occasionally, a question will be given to the player to "determine if he is the real king". Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy.

(C) 1992 Interplay Entertainment Corp. "Castles II" is a trademark or registered trademark of Interplay Entertainment Corp. in the US and/or other countries. Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions.You choose to be one of five feuding lords vying for the Crown. Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. This is a game that definitely deserves a pure five mark. As the name tells you, castles are also included in this game and they are a very fun element. This pay requirement occurs about every 6 months in game time and failure to provide pay or food results in mass desertions from the army which can be crippling in the event of an attack.If the game is not going well it is quite likely that a player would be resource-poor just when an attack occurred which means that the combinations of pressures from internal and external forces could result in the sudden collapse of the territories held by the player.This game requires a balanced approach and rewards players who can pay attention not only to their own realm but also take the opportunities offered by changing circumstances in other territories.Castles II: Siege and Conquest is part of the heritage of games that still influences strategy and conquest games today and at the time of its creation was a leading example of the progress made in Artificial Intelligence. The answer to this question can only be found in the manual, done as a form of copy protection. Gameplay includes scouting out unknown territories, conquering them, building castles to prevent revolts and line defenses, raising an army, feeding and paying them, and eventually making a claim for the title of King. - 63% of the 11 user reviews for this game are positive. Players can only gather the resources in territories they control, so a player who does not control at least one of each kind must rely on trades to gain those resources. Also, since they are fighting on known terrain, your soldiers will be twice as strong as soldiers of the attacking team. The castles hold multiple functions. Creating each comes with a cost. Political tasks are a great addition to the gameplay and allow a clever player to advance their cause even if militarily weak. The music is not of the kind that annoys you after being played over a couple of times, but it's more the music you start singing along with (off the record, we did). The only thing you do in the battle is place the troops and tell them whether to destroy, go to melee battle or retreat. Also available on Mac and Amiga, time to play a managerial, fantasy and real-time video game title. Military tasks includs recruitment of troops and construction of siege weapons.

The King of France just died and because King Charles didn’t have any heir it is up to you to take control of as much of France as you can through the game of medieval diplomacy, treachery and … Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. The player takes the role of one of five different nobles (Albion, Duke of Valois, Anjou, Aragon, or Burgundy), fighting for the title of King of Bretagne. Larger castles are harder to destroy or capture, which serves to keep enemies out of the controlled lands. This is without a doubt one of the best game scores I've ever heard! The fighting style is mid-eighties like hack n' slash style, not really much work involved. Castles II is the sequel to the 1991 game Castles The music is wonderful, and though the graphics aren't spectacular, they are not a drawback that makes the game less enjoyable. Castles Download (1991 Strategy Game) Search a Classic Game: Old Games Homepage. Administrative tasks includs collection of resources - this can occur only in territories controlled by the player and the territories differing in the resources available (Gold, Timber, Iron, or Food). Sign in to add this item to your wishlist, follow it, or mark it as not interested. If a player gains control of sufficient lands they can petition the Pope to endorse their claim to the throne. Having more of one kind of resource territory increases the total amount that the player can harvest per turn (also dependent on the total number of "points" allocated). In this game of medieval diplomacy, treachery & power. If other players remain at this time, they will attack the player to damage their claim. Depending on the total number of walls and turrets, the castles were assigned point values that determined how long it takes to build.


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