Contains debug code.

Contains most of the logic that drives the game's rules. Secret Hitler. It's awesome that you added so many different expansions to play with! https://atom.io/packages/minimap-git-diff, https://atom.io/packages/Sublime-Style-Column-Selection. Instead, it is recommended to right-click the tile in-game and select Scripting->Scripting Editor. Load that save file.

Works fine for me, but my friend's getting a graphics glitch when she's playing, game board goes all white and tiles are also white and very hard to see, makes the game unplayable for her, any clues? Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. Learn more. Lol, Machete you need Tabletop Simulator to be able to play this mod. Currently, this does not contain all of the data necessary for the game's logic, and the script may still need to retrieve some of this data straight from the tile and/or traverse to nearby tiles to retrieve data.

The locations are defined here: https://github.com/DinnerBuffet/TTSCarcassonne/blob/master/tile_positions.jpg.

You're fine to not remove it from your end. How tile data is managed should hopefully be improved in the future. I often get a nil value error with some tiles, anyone know why?

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This also allows the game to be restored to this state when loaded from a save file. Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. control panels + a couple other objects). I'm glad you've enjoyed it and hope you continue to!

If you believe your item has been removed by mistake, please contact, This item is incompatible with Tabletop Simulator. The entry points to the code are OnLoad and (in some cases) onPlayerChangedColor. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The workshop item has been taken down. This will load the card into Atom and you can edit it there. tile data is backed up here only.

I'm glad that I was able to find your version through TTS Mod Backup after buying the "official version" via Humble Bundle, and was disappointed to found out that I couldn't play with my friends on OSX. If you have a related Youtube channel, enter the URL. CARCASSONNE play free online Carcassonneat get-on-top-game.comA clever tile-laying game. There are no entry points to this code built into the mod.

I will push the code to github in case anyone else wants to finish it. I personally have an object that I save in my "Saved Objects" that creates buttons for executing them. When ready to commit the changes, copy all of the cards scripts from the Tabletop Simulator Lua project folder to their respective git folder. Looks like you're using new Reddit on an old browser. Workshop item for the Tabletop Simulator mod: http://steamcommunity.com/sharedfiles/filedetails/?id=779900330. Contains code related to the hint markers that are shown when picking up a tile or meeple. What can we expect for the final version?

Feature mapping makes the script run faster by storing a condensed aggregated set of data for all of the tiles in play. Please see the.

I've gotten it to work now.

Note that buttons created by this code can provide for additional entry points (which are stored in other files). I likely won't update it after that. If nothing happens, download Xcode and try again.

This is due to a massive amount of data that I added to the saves for the hard AI. Most real-time traversals were made obsolete when the feature map was created. Previously I just had a 3-second delay to allow players time to pick it up again and move it, but I recently realized just how frustrating it is to play with lag, so I'd like to address that.

they're used to log you in.

Hoping to get things back running again for them using this save you've created, just need to work out how that works. This final version will just have some QoL improvements that I think are long overdue: Carcassonne has long-suffered from stuttering that happens when the game auto-saves.

Contains code related to validating object movement made in the game. i get a cannot connect to destination host error. This is due to a massive amount of data that I added to the saves for the hard AI.

• Carcassonne Inns & Cathedrals Expansion Deck 3 with grey meeple set, large meeples and point tiles which you may use without this expansion. The middle tile is represented as 17-17 (It's not 0-0 because I had issues serializing a table with negative indexes), featureMap - Contains a map of positions within this grid location to featureNums. Make your own games and play how YOU want! Most of the low-hanging fruit has already been implemented. You should now be able to edit the code as separate files, rather than one big global file. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.

might want to setup a secondary host or something (if that's possible, idk) for your assets. This item will only be visible to you, admins, and anyone marked as a creator.



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